BrainFuck
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Map Description
~~~~~~~~~~~~~~~       Brainfuck was named for its pain-in-the-ass time-consuming aspect. In making this
map, my brain was constantly being bombarded with frustration, plus, it WAS
supposed to be trippy at one point. This was a sort of experimental type map that never really was completed. The final product however is a less more stable / less psychadelic version
of the original. It is basically a big silo with rotating walls if you find the right
button. There is some trippy effects, but I took a couple of the original out and
figured they would be implemented better in later SP and DMs I plan to design. This
is still a fun addition to the DM community though, although its design isn't maybe up
the the regular professional kuality. It is an abandoned project, yet still playable with very few bugs.
you normally shouldn't put a 3 meg sound file into a map that is otherwise 512 KB, but then again, I kinda don't give a fuck.
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Map Information
~~~~~~~~~~~~~~~ BrainFuck Half-Life Deathmatch dt_brainfuck.bsp Recommended Players: 2-10 1. Extract the dt_brainfuck.zip files into the appropriate HL folders. 2. Get it on Thanks to ~~~~~~~~~      J. Richard Montgomery: #1 Source for Mapping Help and audio beats to vibe while mapping      TWHL: Tutorials, Forums (http://twhl.co.za/)      The SnarkPit: Forums, Tutorials (http://www.snarkpit.net) Technical Info ~~~~~~~~~~~~~~ Editor: WorldCraft/Valve Hammer Editor 3.4 Build Time: 3 weeks Compile Time: HLCSG: -wadinclude dt_brainf HLVIS: -full HLRAD: -extra -smooth 80 Compiled With: Zoner's Tools 2.5.3 custom build 1.7 Compile System: AMD Athlon XP 1800+ 1.54 Ghz, 512 MB RAM Technical Info ~~~~~~~~~~~~~~ Editor: WorldCraft/Valve Hammer Editor 3.4 Build Time: 3 months Compile Time: HLCSG: -wadinclude dt HLVIS: -full HLRAD: -extra -smooth 80 Compiled With: Zoner's Tools 2.5.3 custom build 1.7 Compile System: AMD Athlon XP 1800+ 1.54 Ghz, 512 MB RAM |