|
|
CURRENT OBJECTIVE
game or level design position
|
| SKILL SET: Game and Level Design |
| |
❖ Game mechanics design
❖ Level design(3D & 2D)
❖ Product testing on high value IPs
|
❖ Design documentation
❖ Menu systems
❖ Rapid prototyping
|
| SOFTWARE + SCRIPTING |
| |
3D: Unity, Valve Hammer Editor, UDK + Kismet, QuArK
2D: Game Maker, ProjectFun, LemEdit, ChatMapper
Scripting: C#, GML, HTML, CSS
Familiar with: Radiant, Flash + AS2/3, Zero Engine, Multimedia Fusion 2
Editing: Premiere/AfterEffects, Photoshop, Virtual Dub
Other: Asana, Office, SVN
|
| PROJECTS |
| |
Pocket Family
|
Aug 2015 - Aug 2016 |
| |
House building children's sim game for mobile
➢ Contribution: Producer, quest design, feature design, and economy balance
➢ Utilities: Asana, Photoshop, Office
|
| |
Save the Cave
|
Apr 2014 - Aug 2015 |
| |
Multiplayer tower defense for mobile tablets
➢ Contribution: Producer, level design
➢ Utilities: Proprietary map editor, Asana, Photoshop
|
| |
Tasty: The Search for the Mending Blend
|
Aug 2011 - May 2012 |
| |
3rd-person puzzle adventure (student team project)
➢ Role: Design Lead
➢ Contribution: Game design, level design, scripting, playtesting, design docs
➢ Utilities: UDK, Kismet, UnrealScript, Photoshop, After Effects
|
|
For additional projects, please visit the GAMES page
|
|
|
| TESTING |
| |
Nintendo Switch
|
Oct 2016 - Current |
| |
Nintendo's hybrid video game console
➢ Contribution: Script debugging, test plan execution, feature suggestion
➢ Utilities: Visual Studio, video software, Office, JIRA
|
| |
Super Mario Maker 3DS
|
Aug 2016 - Oct 2016 |
| |
Side-scrolling platform video game and game creation system.
➢ Contribution: Text check, gameplay bug checking
➢ Utilities: Proprietary bug tracking software, video hardware and software, Photoshop, Office
|
| |
Mario Party: Star Rush
|
Jul 2016 - Aug 2016 |
| |
A party video game developed by Nd Cube
➢ Role: Completionist
➢ Contribution: Completion, text check, bug reporting, weekly reporting
➢ Utilities: Proprietary bug tracking software, video hardware and software, Photoshop, Office
|
|
| WORK |
| |
Associate Product Tester II
|
Jun 2016 - Current |
| |
Parker at Nintendo ≡ Redmond, WA
|
| |
➢ Identify and report programming errors and anomalies
➢ Script debugging in Visual Studio
➢ Execute test-plan assignments and test cases
➢ Provide support to entry-level testers
|
| |
Associate Designer/Producer
|
Apr 2014 - Aug 2016 |
| |
Kooapps ≡ Redmond, WA
|
| |
➢ Feature design for mobile titles
➢ Manage international art and dev teams
➢ Level design for mobile tower defense
➢ Economy balancing on a sim game
|
| |
ProjectFun Assistant Teacher
|
Summer of 2010 |
| |
DigiPen Institute of Technology ≡ Redmond, WA
|
| |
Taught middle to high school-level students how to use DigiPen's in-house game development software. I also helped organize and develop the Game Design summer course material.
|
| |
Multimedia Fusion 2 Instructor
|
Summer of 2009 |
| |
Chase Middle School ≡ Spokane, WA
|
| |
Taught middle school students how to use the game making software Multimedia Fusion 2 during a six-week course with the company TinCan.
|
| EDUCATION |
| |
Bachelor of Arts in Game Design
|
Class of 2013 |
| |
DigiPen Institute of Technology ≡ Redmond, WA
|
| |
Courses in Business Computers, Project Management
|
2005-2007 |
| |
Spokane Community College ≡ Spokane, WA
|
| ACCOLADES |
| |
Chosen for the DigiPen GDC Showcase Demo Reel (Water Power, 2011)
Nominated for TWHL’s ‘Map a Puzzle’ competition (Barrel Destroyer, 2008)
Highest rated Half-Life mod on TWHL for 2 years (Dungeon Death, 2004)
|
Want to know about the projects I've worked on, and my process?
Click here!
|
|
|