wade@darktreemedia.com











 Made with: UDK (Oct 2011 build)
 Genre: 3rd person / puzzle / action / adventure
 Role(s): lead designer, art direction, QA, kismet scripting
 Team size: 8
 Release date: Spring 2012

WHAT IS TASTY?

Tasty is a 3rd-person action adventure made in UDK with a team of 8 people. The player assumes the role of a chef who is on a journey to acquire healthy food to heal the ailments of his daughter.

The project was a real beast to work on. It was a two semester project that had our producer quit just weeks before the end of the first semester. Semester two we had to scrap all levels from the First-Playable milestone.

This team exercise built a lot of hard-learned lessons into me:
  • Scope, scope, scope
  • Know when to kill an idea if it isn't working
  • Do not punish players for finding interesting ways to complete your level
  • UnrealScript's hierarchy system is a maddening nightmare
Click here to download
 ♦ Free!
 ♦ 306 MB
 ♦ Windows

THE TEAM

Justin Benjamin
Constance Chen
Peter Gani
Juan Monje
Wade Henricksen
Todd Jacobson
Sang Kim
Jay Parsell
producer
2D artist
modeler
modeler
design lead
2D artist
level designer
tech lead


Beginning of level 1

Map: leaving level 1

A view of the chef's windmill
The screenshots seen here are only from the levels that I created.

Leading the player in level 2

Inside of the windmill kitchen

Map: Nearing level 4


DEVELOPER NOTES


While working on Tasty, I took detailed notes of what I worked on. This section is for details the work and process of what I did throughout the 8 month cycle of the project. Hopefully this will give you an idea of my iterative process, and how Tasty came to be seen as it is today.


Milestone 6: Gold 29 April, 2012


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Milestone 5: Beta 12 February, 2012


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Milestone 4: Alpha 12 February, 2012


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Milestone 3: First Playable 12 December, 2011


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Milestone 2: Prototype 6 November, 2011


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Milestone 1: Engine Proof 9 October, 2011


CLICK TO EXPAND / CONTRACT SECTION